Do you want to learn on how to find, evaluate, and use information effectively?
If so, welcome to Fundamentals of Information Literacy Skills (FILS) Program 2024.
The learning package for the FILS Program for new Bachelor Degree students includes:
Student registration date: 07 October 2024 – 18 November 2024
Medium: Online self-learning
Platform: MOOC USM (Open Learning Platform) at the
Medium: Face-to-face workshop or online webex platform
Pre-registration date for students to the workshop:
11 October – 18 November 2024
Dr. Rosnani Ahmad / Madam Rabiahtul Adauwiyah Abu Hanipah
Online *(Organized by Hamzah Sendut Library)
This course is intended to provide learners with an asynchronous learning experience ...
Mr Musa Mohamed Ghazali / Dr. Mohd Kamal Mohd Napiah
Online *(Organized by Hamzah Sendut Library)
Mendeley Reference Manager is a free web and desktop reference ...
Madam Farah Allia Safuan / Madam Tuan Sira Zawana Tuan Yaakub
Online *(Organized by Hamzah Sendut Library)
Researcher profile is an individual Internet profile that provides a ...
Dr. Rosnani Ahmad / Mr. Ahmad Fuad Ariffin
Online *(Organized by Hamzah Sendut Library)
This module is a free service from Google that allows to store files ...
Madam Hasniza Amno / A Basheer Ahamadhu Ameer Sultan
Online *(Organized by Hamzah Sendut Library)
Learn how you can navigate the evolving publishing landscape and position your ...
Mr. Nor Azan Ibrahim / Madam Nor Afiqah Mohd Shukri, Madam Fujica Azura Fesal
Online *(Organized by Hamzah Sendut Library)
This module offers a comprehensive guide for ...
"It's nice that this programme lets me know more about libraries and skills in searching for information."
"I learn a lot from this program. I will apply the skills and knowledge that I get from this programme while I am studying at USM. Thank you."
"It's very fun and exciting, especially the game session. Good job to the people involved in this workshop."
"I got to learn what to do when I need to search for something regarding my study at the library."
"I like the idea of using the escape room game as a way to question the knowledge of the participants regarding the topic."
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